Getting started
Read Preparation and Migration first to identify plugin, Gameplay Tag, and project asset dependencies. Find examples in Companion Project and Example Assets.
Minimal integration path
- Read Core Concepts, then create an Item Definition and a Collection Definition suited to the project.
- Add an Inventory System Component to an Actor, configure its collection definitions and optional Default Loadout, and initialize the inventory on authority.
- Add an item on the server, inspect Item Info, amounts, and events, then have the project UI listen and display changes.
- Add equipment, shops, pickup and drop, or saving as needed.
Crafting remains in development; see Crafting System for its status and testing guidance. The presales FAQ in this section helps with product evaluation.