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User Guide

Get started with Generic Inventory System: prepare the plugin, define items, initialize inventory, and integrate gameplay systems.

Created: Apr 16, 2025Updated: Oct 27, 2026

Getting started

Read Preparation and Migration first to identify plugin, Gameplay Tag, and project asset dependencies. Find examples in Companion Project and Example Assets.

Minimal integration path

  1. Read Core Concepts, then create an Item Definition and a Collection Definition suited to the project.
  2. Add an Inventory System Component to an Actor, configure its collection definitions and optional Default Loadout, and initialize the inventory on authority.
  3. Add an item on the server, inspect Item Info, amounts, and events, then have the project UI listen and display changes.
  4. Add equipment, shops, pickup and drop, or saving as needed.

Crafting remains in development; see Crafting System for its status and testing guidance. The presales FAQ in this section helps with product evaluation.