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Unreal Engine - Generic Game Framework

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Documentation of the Generic Game Framework (GGF) based on the Unreal Engine, including who it applies to, guidelines for users of each system to access the documentation.

Unreal Engine - Generic Game System

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General Game System (GGS) is a free multi-module code plugin designed to provide foundational functionality for any game. Inlcuding UI, Interaction, Camera And Vfx/Sfx.

Unreal Engine - Generic Movement System

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The Generic Movement System (GMS) is a comprehensive movement control and animation system composed of two main parts: the Movement Control System and the Animation System.

Unreal Engine - Generic Input System

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The Generic Input System (GIPS) is a further enhancement of the Unreal Engine's EnhancedInput module. It supports both Blueprint and C++ development, offering a simple and reusable way to respond to i ...

Unreal Engine - Generic Gameplay Abilities

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This document discusses the functional documentation for the Generic Gameplay Ability System (GGA), a free Unreal Engine 5 plugin.

Unreal Engine - Generic Combat System

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The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included i ...

Unreal Engine - Generic Inventory System

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The Generic Inventory System(GIS) is a powerful, flexible, and easy-to-integrate framework for inventory based systems.

Unreal Engine - Generic AI System

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General AI System (GAIS).

虚幻引擎 - Mover 2.0 文档

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Mover 2.0 是虚幻引擎 5.4 版本中引入的一个实验性插件,旨在取代传统的角色移动组件(Character Movement Component, CMC)。它通过模块化设计和优化的网络支持,为开发者提供了更灵活、更强大的工具来处理角色和其他演员的移动行为。Mover 2.0 的目标是简化移动系统的开发,同时提升游戏玩法的动态性和真实感。