
Unreal Engine - Generic Game Framework
Documentation of the Generic Game Framework (GGF) based on the Unreal Engine, including who it applies to, guidelines for users of each system to access the documentation.
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Documentation of the Generic Game Framework (GGF) based on the Unreal Engine, including who it applies to, guidelines for users of each system to access the documentation.

The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included in GCS.

Generic AI System is a Multi Unit Command, Squad, Formation & Tactical AI Framework designed for Unreal Engine 5.

The Generic Movement System (GMS) is a comprehensive movement control and animation system composed of two main parts: the Movement Control System and the Animation System.

The Generic Inventory System(GIS) is a powerful, flexible, and easy-to-integrate framework for inventory based systems.

The Generic Input System enhances Unreal Engine’s EnhancedInput module, offering a simple and reusable way to handle input events with flexible management mechanisms.

General Game System (GGS) is a multi-module code plugin designed to provide foundational functionality for any game type. It extends Unreal Engine modules to enhance usability.

Generic Gameplay Abilities(GGA) is a comprehensive extension of Unreal Engine’s GameplayAbilities module.

Mover 2.0 是虚幻引擎 5.4 版本中引入的一个实验性插件,旨在取代传统的角色移动组件(Character Movement Component, CMC)。它通过模块化设计和优化的网络支持,为开发者提供了更灵活、更强大的工具来处理角色和其他演员的移动行为。Mover 2.0 的目标是简化移动系统的开发,同时提升游戏玩法的动态性和真实感。