Core Features

GAIS_Cover
YuewuDev

Author

YuewuDev

Created: Oct 12, 2026Updated: Oct 12, 2026

Table of contents

Core Features

GenericAISystem is not a set of isolated terms. Its capabilities compose: Commands deliver explicit behavior requests to Units; Squads and Formations organize multi-unit cooperation; StateTree orchestration overrides behavior layers and runs tasks; Tactical Assignment automatically allocates tactical intent; Team Identity connects those capabilities to project rules.

Capability map

I want to configure

Read first

Players, UI, scripts, or AI issue explicit commands

Command System

Multiple Units form reproducible, reorganizable squads

Squad System

Author slots, positions, and navigation projection

Formation System

Unit, Squad, and Command behavior layers override and fall back

StateTree Orchestration System

AI selects candidate Units, targets, and tactical intent

Tactical Assignment System

GAIS integrates with project faction, team, or GAS rules

Team Identity and Project Policy

Commands, squads, formation, StateTree, tactical assignment, and team identity connect

System Boundaries and Collaboration

Where to continue

For a first integration, read System Boundaries and Collaboration, then Quick Start and Integrate a Minimal Commandable Unit. Once you know which capability to adjust, enter its feature page and follow its links to how-to guides, parameter reference, extension points, or troubleshooting.