Core Features
GenericAISystem is not a set of isolated terms. Its capabilities compose: Commands deliver explicit behavior requests to Units; Squads and Formations organize multi-unit cooperation; StateTree orchestration overrides behavior layers and runs tasks; Tactical Assignment automatically allocates tactical intent; Team Identity connects those capabilities to project rules.
Capability map
I want to configure | Read first |
|---|---|
Players, UI, scripts, or AI issue explicit commands | |
Multiple Units form reproducible, reorganizable squads | |
Author slots, positions, and navigation projection | |
Unit, Squad, and Command behavior layers override and fall back | |
AI selects candidate Units, targets, and tactical intent | |
GAIS integrates with project faction, team, or GAS rules | |
Commands, squads, formation, StateTree, tactical assignment, and team identity connect |
Where to continue
For a first integration, read System Boundaries and Collaboration, then Quick Start and Integrate a Minimal Commandable Unit. Once you know which capability to adjust, enter its feature page and follow its links to how-to guides, parameter reference, extension points, or troubleshooting.
