Animation Packs Integration

This doc will guide you how to use third party animation pack's action/montage for certain animation package providers in Generic Combat System

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Created: Apr 15, 2025Updated: Apr 14, 2026

Table of contents

Animation Package Integration

Space.Bar.Anim

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I have integrated most of the animation packages from Space.Bar.Anim, and the weapon models in GCS_Demo are also sponsored by this author.

Compatible Skeleton

If you own these animation packages, simply import them and add the UE5 skeleton provided by GCS to the compatible skeletons list in the skeleton settings of these animation packages.

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Integration Folder

You can find the ability action set settings for these animation packages under GenericGame/CombatSystem/Integration.

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Swap Action Set

Open any weapon blueprint and set the AbilityActionSet to one of the settings that start with AAS_ to replace the weapon's actions for various abilities.

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Note

Only the abilities' montage will change after you swap weapon's ability action set to different one, The character's locomotion won't change.