Extension guide
Pick the seam that matches the behavior you need to change. Default GameplayEvent / GameplayCue processors, the weapon Actor, and the sphere bullet already cover “fire an event, play a cue, swing, shoot.” Most projects subclass a processor and implement the combat-entity interface. Do not rewrite bullet replication unless those seams are not enough.
Behavior to change | Page |
|---|---|
Hit settlement, prediction policy, combo stepping | Processors and combat hooks |
Actor contracts, weapon / bullet instances, custom shapes or targeting tasks | Interfaces and custom instances |
Field meanings are in Parameter reference. Pipeline background is in Combat Flow and attack results.