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Extension Guide

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Created: Oct 21, 2026Updated: Oct 21, 2026

Table of contents

Extension guide

Pick the seam that matches the behavior you need to change. Default GameplayEvent / GameplayCue processors, the weapon Actor, and the sphere bullet already cover “fire an event, play a cue, swing, shoot.” Most projects subclass a processor and implement the combat-entity interface. Do not rewrite bullet replication unless those seams are not enough.

Behavior to change

Page

Hit settlement, prediction policy, combo stepping

Processors and combat hooks

Actor contracts, weapon / bullet instances, custom shapes or targeting tasks

Interfaces and custom instances

Field meanings are in Parameter reference. Pipeline background is in Combat Flow and attack results.