How-to Guides
Each article finishes one verifiable path. Enable the plugin and finish GGA Ability System initialization from Quick Start first, then pick a task.
Task | You should see |
|---|---|
Observe GCS in the Companion Project | In |
Attach Combat Components | |
Register the First Attack Result | The target Flow registers one Attack Result from GGA PostExecute, and a Default processor runs once |
Author a Melee Attack | A sweep hits during the window, an Attack Result appears, and the Effect Context carries the attack definition |
Author a Ranged Attack | Predicted bullets show a trail and apply no Gameplay Effect; the server Entry confirms before GE |
Configure Combo and Weapon | ComboStep moves from the first hit to the second, then resets; the current-action weapon stays separate from weapon activation |
Concepts stay in Core Features. Fields live in Parameter Reference. Hits or prediction that look wrong belong in Debugging and Troubleshooting.