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Animation Settings(Default Locomotion)

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Yuewu(罗传月武)
Updated: Jun 12, 2025

Intro

Movement Set Settings allows you to choose different states layer settings for different implementation. In here we only discuss the default implementation(GMS_AnimLyaer_States_Default), it's a Lyra style locomotion with many improvements.

When you select AnimLayerSetting_States_Default, you can configure the following content. Here, I will provide screenshots only:

GMS默认Locomotion.031

Idle and Idle Breaks

This is a sample idle and idle breaks configuration.

GMS默认Locomotion.032

Jumping and Falling

Here you can configure animations for jumping and landing.

GMS默认Locomotion.033

Turn in Place

GMS supports both delayed and non-delayed turn-in-place.

For current turn-in-place solution, it can be animation to catch up actor rotation, or animation driving the actor rotation via curves (depends on your movement control setting).

GMS默认Locomotion.034


Vidoe Tuotrials

The following videos are outdated but still useful.

Lean Animations

Here you can specify a BlenderSpace1D/2D and set the max/min lean angle.

GMS默认Locomotion.035

GMS will use the LeanState (Vector2D) of the main anim blueprint to multiply with the max/min lean angle you specify, and use the result after speed scaling (a value of -1 to 1) to drive the horizontal/vertical values in the blend space.

Moving States Animations

You can configure multiple movement animations corresponding to movement states in MovingStates.

GMS默认Locomotion.036

Pivot Animations

GMS默认Locomotion.037