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Roadmap

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Yuewu(罗传月武)
Updated: Jun 12, 2025

Roadmap

GMS currently focuses on foundational movement control and locomotion implementation, providing a robust base for building other types of movement. I will continue adding new features to this system, and the price will adjust accordingly. So, the earlier you purchase, the more you'll benefit. (The development plan may be adjusted based on user feedback and needs.)

The upcoming development plans are as follows:

Short-team development plans:

  • Motion Matching Integration(Experiment integration done): Integrating Motion Matching in GMS by simply replacing the implementation of AnimLayer_States while leveraging other systems like overlay system and networking support.
  • After the release of the 1.3 version of GMS, I will move my work to UE5.5 and start integrating GASP into GMS with an improved setup.

Mid-term development plans:

  • Locomotion Action: Implementing more locomotion actions, such as climbing and vaulting, based on GAS.
  • Mount System: Implementing a mounting system based on the same architecture, known as Riding Locomotion. GMS already includes control for the animal itself, and both the rider and animations are handled using GMS movement components, but there will be some communication for synchronization.

Long-term development plans:

  • More Locomotion Modes: Swimming, Flying, etc.
  • Mover 2.0: GMS have Mover 2.0 in mind from the beginning, and currently only supports character movement component. In the future, the system will support both CMC and Mover 2.0. Many engine codes are being adapted for Mover 2.0 on the ue5-main branch, so UE 5.6 would be the best time to explore Mover integration.