🚀 UE5.6 is out! 🚀 All my plugins will support it in next update!  

Get it!

MovementSet Settings Intro

avatar`
Yuewu(罗传月武)
Updated: Jun 12, 2025

Movement Set Settings

A movement definition contains multiple movement set settings, each associated with a movement set tag (GameplayTag), and contains parameters related to movement control (such as speed, rotation in different movement states) and animation-related assets (animation sequences, layers, etc.).

During gameplay, switching between different movement sets and movement states allows you to apply different character control logic and animation resources.


The following image shows the unarmed movement definition configured based on Lyra's unarmed animation, which includes four movement set settings representing different controls and animations for the character when standing (Default), aiming (ADS), crouching (Crouch), and crouching while aiming (ADS_Crouched).

GMS运动定义.023


The following image shows the movement set settings used for standing and crouching:

GMS运动定义.024