Animation Modifers Reference
GMS uses some animation modifiers to help you quickly set up animation sequence assets. Here is a brief introduction to them.
Distance curve modifier
Since GMS uses distance matching, this modifier needs to be added for any Start/Stop animation.

Footstep modifier
GMS comes with a footstep VFX/SFX solution.
Therefore, any animation that requires footstep effects needs to add the AM_FootFX and AM_FootstepContextEffects anim modifiers.

It automatically calculates where your feet will land and adds SyncMarkers and FootPlant and Context Effects playback anim notifies.

