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Animation Modifiers Reference

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Yuewu(罗传月武)
Updated: Jun 12, 2025

Animation Modifers Reference

GMS uses some animation modifiers to help you quickly set up animation sequence assets. Here is a brief introduction to them.

Distance curve modifier

Since GMS uses distance matching, this modifier needs to be added for any Start/Stop animation.

GMS动画修改器参考.052

Sync Markers Modifier

GMS's Locomotion uses sync groups, so for all ground movement animations, you need to add this modifier.

GMS动画修改器参考.053

Footstep modifier

GMS comes with a footstep VFX/SFX solution.

Therefore, any animation that requires footstep effects needs to add the AM_FootFX and AM_FootstepContextEffects anim modifiers.

GMS动画修改器参考.054

It automatically calculates where your feet will land and adds SyncMarkers and FootPlant and Context Effects playback anim notifies.

GMS动画修改器参考.055

Turn curve modifier

The turn-in-place rotation mechanism of GMS relies on the rotation curve.

You need to add AM_TurnYawmodifier for all turn animations.

GMS动画修改器参考.056