Animation Modifiers Reference

Animation Modifers Reference
GMS uses some animation modifiers to help you quickly set up animation sequence assets. Here is a brief introduction to them.
Distance curve modifier
Since GMS uses distance matching, this modifier needs to be added for any Start/Stop animation.

Sync Markers Modifier
As of GMS V1.3, you no longer need this modifier, the AM_FootFX modifier will automatically add the sync markers for you when you apply it and it is more accurate than this one.
GMS's Locomotion uses sync groups, so for all ground movement animations, you need to add this modifier.

Footstep modifier
GMS comes with a footstep VFX/SFX solution.
Therefore, any animation that requires footstep effects needs to add the AM_FootFX
and AM_FootstepContextEffects
anim modifiers.

It automatically calculates where your feet will land and adds SyncMarkers and FootPlant and Context Effects playback anim notifies.

Turn curve modifier
The turn-in-place rotation mechanism of GMS relies on the rotation curve.
You need to add AM_TurnYaw
modifier for all turn animations.

Version < v1.3 uses AM_RotationYawSpeed
modifier which is no longer needed in V1.3+