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Compare to other Systems

Created: Apr 21, 2025Updated: Oct 28, 2026

This comparison uses ALS V4 and the Lyra sample project as references and focuses on how each is used. Implementations can differ across versions and community branches; evaluate them against your project's needs.

Topic

GMS

ALS V4

Lyra

Starting point

A code plugin and companion project organized around components, data assets, and animation layers

A prebuilt character and locomotion implementation

An Unreal Engine sample project containing character, gameplay, and animation systems

Configuration and extension

Movement Definitions, Movement Sets, and animation layer settings organize control and presentation

Typically adapted from the sample character and Animation Blueprint

Provides examples of modular gameplay and animation organization

Animation overlays

Pose Stack and Sequence Stack implementations can be configured per Movement Set and Overlay Mode

Provides an animation-curve-based overlay approach

Evaluate against the animation Blueprint and project version in use

Scope

Includes humanoid and animal examples; integration still requires skeleton and animation setup

A starting point for studying and adapting character locomotion

A reference for a complete multiplayer sample and shooter gameplay

Motion Matching

The GMS States animation layer can be replaced with another locomotion implementation. An experimental Motion Matching integration has been provided as an example; results depend on animation data, configuration, and project requirements. See the demonstration video.