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Gameplay Ability

In Unreal Engine's Gameplay Ability System (GAS), the Ability Class, Ability Spec, and Ability Spec Handle work together to define, grant, and manage the execution of a character's abilities. 

Created: Apr 14, 2025Updated: Oct 27, 2026

Gameplay Abilities

A Gameplay Ability describes an action an actor can perform, such as jumping or attacking. Grant it through an ASC, then activate it according to your game's rules.

  • Gameplay Ability Basics: definitions, grants, instances, and activation.
  • Ability System Component: manage abilities with AbilitySets.