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Unreal Engine - Generic Input System

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Yuewu(罗传月武)
Updated: Jul 25, 2025

🎮Generic Input System Overview

The Generic Input System (GIPS) enhances Unreal Engine’s EnhancedInput module, offering a simple and reusable way to handle input events with flexible management mechanisms.

📚Documentation: English 中文  | 💬Community: Discord QQ群:64842100

🎮SampleProject: GoogleDrive 百度网盘

Prerequisites: Familiarity with GameplayTags and EnhancedInput is required, as GIPS provides a more flexible and powerful way to use them.

🌟 Features

  • Full EnhancedInput Support: Streamlines input handling processes, reducing development workload.
  • Input System Component: Manages input setup and configuration via InputSystemComponent.
  • Built-In Input Processors: Includes InputProcessor for common inputs (e.g., movement, camera control), with simple APIs for custom processors.
  • Animation Input Buffer: Animation-based input buffering system to store inputs during animations and trigger them at appropriate times.
  • InputTag Configuration: Uses GameplayTags for input management (similar to GAS), eliminating complex If/Else statements and simplifying development.

⚠️ Note

GIPS is part of the GenericCombatSystem. If you own the Generic Combat System, do not purchase separately.

Orbital Market Link

(Orbital Market is a fast search engine for the Unreal marketplace)

✨ Reduce Copy-Pasting

Before: Repeatedly copy-pasting similar input code

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After: GIPS unifies input logic, eliminating redundant code

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A win for OCD developers!

✨ Simplify Logic Determination

For combat systems, GIPS removes the need for extensive If/Else statements to handle complex logic (e.g., whether a normal attack allows jumping or switching between ground/air attacks).

You can Shifts complexity to the input layer, reducing downstream system complexity.

🛠️Example

Configure input logic with GIPS:

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The more complex the task, the greater GIPS’s benefits!

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