
Unreal Engine - Generic Input System

🎮Generic Input System Overview
The Generic Input System (GIPS) enhances Unreal Engine’s EnhancedInput module, offering a simple and reusable way to handle input events with flexible management mechanisms.
📚Documentation: English 中文 | 💬Community: Discord QQ群:64842100
🎮SampleProject: GoogleDrive 百度网盘
Prerequisites: Familiarity with GameplayTags and EnhancedInput is required, as GIPS provides a more flexible and powerful way to use them.
🌟 Features
- Full EnhancedInput Support: Streamlines input handling processes, reducing development workload.
- Input System Component: Manages input setup and configuration via InputSystemComponent.
- Built-In Input Processors: Includes InputProcessor for common inputs (e.g., movement, camera control), with simple APIs for custom processors.
- Animation Input Buffer: Animation-based input buffering system to store inputs during animations and trigger them at appropriate times.
- InputTag Configuration: Uses GameplayTags for input management (similar to GAS), eliminating complex If/Else statements and simplifying development.
⚠️ Note
GIPS is part of the GenericCombatSystem. If you own the Generic Combat System, do not purchase separately.
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✨ Reduce Copy-Pasting
Before: Repeatedly copy-pasting similar input code

After: GIPS unifies input logic, eliminating redundant code

A win for OCD developers!
✨ Simplify Logic Determination
For combat systems, GIPS removes the need for extensive If/Else statements to handle complex logic (e.g., whether a normal attack allows jumping or switching between ground/air attacks).
You can Shifts complexity to the input layer, reducing downstream system complexity.
🛠️Example
Configure input logic with GIPS:

The more complex the task, the greater GIPS’s benefits!