🎮 About My Unreal Products
📅 Supported Versions
- All of my Fab Marketplace plugins are code plugins.
- According to the rules of Fab Marketplace, it only accepts the latest three versions of Unreal Engine. Assuming the latest version of UE is 5.5, only versions 5.3 - 5.5 can be accepted.
- However, I only maintain and update the latest two versions of Unreal Engine to quickly keep up with new technologies.
🖥️ Supported Platforms
- All my code plugins do not use third-party libraries, meaning any platform supported by Unreal Engine is theoretically supported.
- The version published to the Fab Marketplace will be compiled on Win64, Linux, and Android platforms. You will need to compile for other platforms yourself due to lack of devices.
📦 My Plugin Release Strategy
- My code plugins will not contain any content assets.
- Users who purchase my plugin can download a provided sample project and complete game templates (with certain prerequisites) after verification.
Benefits of This Approach:
1️⃣ Code plugins are installed as engine plugins by default, making content asset modifications nearly impossible.
2️⃣ To move the plugin to your project, you will need to compile it yourself. Separating content assets from core code can deliver content updates faster.
3️⃣ This allows us to provide users with a smoother and faster update experience – just download the file and overwrite it.
📁 About Content Assets
- All primary assets will be located under Content/GenericGame, maintaining your project structure and simplifying my distribution of content assets.
- All demo assets will be located under Content/GenericDemo, which you can safely ignore during migration.
- You only need to download the content assets, place them in the corresponding folder, and perform some simple setup to start using them.
My Content Assets Are Divided Into Three Categories:
- Core Assets: These are underlying assets derived from my code plugins. Users should not modify them. Just overwrite with the new version when available, typically found in a folder named "Core".
- Demo Assets: These are demonstration contents built using plugin code and core assets, mainly for understanding and learning how to use my plugins. I will be responsible for updates and support, usually found in a separate "Demo" folder.
- Extra Assets: Assets that supplement core assets to help you get started quicker.
- Integration Assets: Some of my plugins integrate well with others in the market. I will also create integration templates. If you've purchased the integrated assets, you can obtain my integrated content straight away. Additionally, I will integrate some free assets from the Unreal Marketplace for you to access.

These are primary content provided by this framework, each with their dedicated folder.

Certain systems will have their own demo folders, each of which is a self-contained of small project to help you get started.
Depends on what you have purchased, you will get different subset of these content.
📋 About the Complete Game Template
- A complete game template refers to a comprehensive template built on my products.
- It generally relies on one or more of my plugins, completing many basic game development functions while integrating all my plugins seamlessly.
- This template can serve as the cornerstone of your project, providing a relatively complete game experience that you can build upon.
Third-party Assets Handling
- The complete game template may use various existing third-party assets; however, I will not redistribute these files.
- During the template release, I will remove any non-original content, requiring you to import any necessary third-party assets you own and perform a simple setup.
- [Check out the full game template here.]
🎯 My Ultimate Goal
To use my plugin to make game development simpler and more accessible to everyone.
- I aspire to provide a generic game development framework that helps more people realize their dream games without spending extensive time and energy on underlying technology research.