Evade System
Dodge abilities
By inheriting GA_GCS_Dodge
, you can implement different dodge abilities.
Dodge abilities support configuration for single-direction or multi-direction dodges, correcting the character's orientation based on the input direction (CombatInterface->GetMovementInputDirection).
Step
GA_GCS_Dodge_Step
You can also configure multiple ability actions to create a four-directional step.

Roll
GA_GCS_Dodget_Roll
Typically, you need to add damage immunity effects at appropriate places in the Roll animation. You can also add context effects to play landing sound effects when the character contacts the ground.
