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Evade System

Evade System

Dodge abilities

By inheriting GA_GCS_Dodge, you can implement different dodge abilities.

Dodge abilities support configuration for single-direction or multi-direction dodges, correcting the character's orientation based on the input direction (CombatInterface->GetMovementInputDirection).

Step

GA_GCS_Dodge_Step

You can also configure multiple ability actions to create a four-directional step.

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Roll

GA_GCS_Dodget_Roll

Typically, you need to add damage immunity effects at appropriate places in the Roll animation. You can also add context effects to play landing sound effects when the character contacts the ground.

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