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Block&Parry System

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Yuewu(罗传月武)
Updated: Jun 6, 2025

Block&Parry System

Block Abilities

The GA_GCS_Block ability allows the character to enter GGF.State.Combat.Block state.

Using a montage for the block animation is optional, but it is recommended to have a block montage.

This also allows you to apply additional GameplayEffect (GE) at the moment of activation. This can be used to add extra information to the character, such as granting a TryingToParry tag that indicates the character is attempting to parry incoming attacks, thus triggering the parry action.


If you choose to use a block montage, you need to provide Start and End sections for your block montage:

GCS防御系统.002

When the block starts and ends, the ability will set the character's movement set to Guard through GCS_CombatInterface. In your implementation, you should also change the character's animation blueprint to reflect the block stance when entering block state.