Movement Cancellation

The documentation of Generic Game Framework.

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Created: Apr 17, 2025Updated: Apr 14, 2026

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Movement Cancellation

Sometimes you want certain actions to end prematurely when character movement is detected, and the Move Cancellation feature is specifically designed to address such issues.

In GCS, movement Cancellation are implemented through a passive ability paired with an anim noity state.

Movement Cancellation Ability

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Many ability animations have a recovery phase after the attack ends. You can add the ANS_GCS_MovementCancellation animation notification state to your ability actions to implement movement cancellation abilities.

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Marking Abilities as Movement-Cancellable

Any ability can be marked as cancellable by movement simply by adding the GGF.Ability.Trailt.MovementCancellable tag to it.

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