Intro To Features Ability

Updated: Jun 15, 2025
Features Abilities
Due to the power of GAS (Gameplay Ability System), it is often used not only to create abilities but also to implement some underlying functional mechanisms that are pluggable. These abilities are labeled with the term "Feature."

You should also follow the GCS approach by designing some pluggable logic as individual abilities. This way, logic is more clearly separated, making it easier to replace underlying implementations in the future.